Unity / C#



I'm currently working on a passion project called Ghoul, a 2D Platformer. Although the game is still in development, I've included some samples on my website for anyone reading this to check out!

Ghoul is a game that I've been working on in my free time as a way to explore my passion for game development and to challenge myself to build something that is fun, engaging, and visually appealing. The game is set in a spooky and mysterious sci-fi world. It challenges players to navigate a series of increasingly difficult levels using a combination of jumping, running, and fighting.

In terms of the technical side of things, I've used Unity and C# to build the game mechanics and gameplay systems, including the physics engine, collision detection, and enemy AI. I've also implemented a variety of power-ups and upgrades to give players more options and to keep the gameplay fresh and engaging.

While Ghoul is still a work in progress, I'm excited about the potential it has and I'm looking for opportunities to work on similar projects in the future. I believe that my experience building Ghoul has given me a strong foundation in game development, and I'm eager to continue exploring this field and building my skills.






After Effects

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